Building Factorial AI Platform

The Operating SystemFor Game Publishers

Publishing, analytics, user acquisition and monetization — one AI-powered platform instead of six dashboards and a spreadsheet. Built by the studio that already runs QA, porting and distribution for game teams today.

Unity & Unreal WebGL & console Registered in Pakistan · expanding to US
One BuildEvery Channel
A Unity game One Unity
build
CrazyGames CrazyGames
Poki Poki
Yandex Games Yandex Games
GameDistribution GameDistribution
GameSnacks GameSnacks
MSN Games MSN Games
Playgama Playgama
WEBGL CLOUD · LIVE
Teams we've worked with — France · UK · USA · Germany · UAE · Saudi Arabia · Iraq · Pakistan
TapNation
Feral Interactive
Torliga Champions
Mega Cat Studios
MEICON
YoungWilliams
Turtle Juice
Eastern Leather Company
Genesis
Shipped & Running

Two Products You Can Open Right Now

Not mockups, not a waiting list. Both are live, both are ours, and both run on the infrastructure we're assembling into the Factorial AI Platform.

The Product

Factorial AI Platform

Game teams run their business across six disconnected tools — a host here, an analytics dashboard there, ad networks that each report differently. We're collapsing that into one system, with AI doing the parts that are pure mechanics.

WebGL Cloud

Upload a Unity build, get a playable URL. Hosting, distribution and ad monetization without touching a server.

  • Unity WebGL hosting
  • GitHub integration & ZIP upload
  • One-click publishing
  • Google Ads & AdSense monetization

App Intelligence

Market data that usually costs four figures a month — keyword research, category movement, and what's actually trending.

  • Store & category analytics
  • Keyword research
  • Trending app discovery
  • Competitive market intelligence

Revenue Intelligence

Every ad network reports in its own format. We normalise them into one number you can actually make decisions on.

  • AppLovin · Mintegral · AdMob · Google Ads
  • ROAS, CPI and ROI in one view
  • Cross-network attribution
  • Spend vs. return dashboards
WebGL CloudLive
App IntelligenceLive
UA AnalyticsIn Build
Revenue DashboardIn Build
AI RecommendationsRoadmap
AI ASORoadmap
AI Creative GeneratorRoadmap
AI LiveOpsRoadmap
AI MonetizationRoadmap

Nine modules, one login, one data model. We publish real status — no module is listed as shipped before you can use it.

Why Us
We didn't start with a platform.
We started with the work.

Most tools for game publishers are built by people who have never shipped a game, certified a console build, or argued with an ad network about a discrepancy.

We do that work every week. Studios hire our team for QA, porting, art and distribution — and doing it by hand is exactly how we learned which parts are craft and which parts are pure mechanics.

The mechanical parts are becoming the platform. The services fund the product, and the product makes the services faster. That's the whole strategy.

01

Do the work manually

QA passes, WebGL ports, store launches, UA reporting — for real studios, on real deadlines.

02

Find the repetition

The same build pipeline. The same store checklist. The same five dashboards, reconciled by hand every Monday.

03

Automate it

Each repeated task becomes a module. Tested against our own client work before anyone else touches it.

04

Open it up

What works internally ships to every studio — so a two-person team gets the infrastructure of a publisher.

Build in Public

What We're Shipping Next

We publish our roadmap because we'd rather be judged on what we deliver than what we claim. Status here matches status in the product.

1

WebGL Cloud Beta

Q3 2026 — Unity build upload, hosted play URLs, GitHub sync, and AdSense monetization for early users.

2

Intelligence Modules

Q4 2026 — App Intelligence and UA Analytics enter build: store data, keyword research, cross-network spend.

3

Unified Dashboard

Q1 2027 — One data model behind all modules: revenue, acquisition and performance in a single view.

4

AI Layer

Q2 2027 — Recommendations, ASO and creative generation on top of the data the platform already holds.

The Studio

Services That Ship
Games Today

The platform is being built. The team is already here. Studios hire us directly for the work below — and every engagement teaches us what to automate next.

Flagship Service

Your Mobile Game,
Earning on the Web

Your game already exists. The web is a second revenue channel sitting empty — and the hard part isn't knowing that, it's the port: build size, memory ceilings, mobile browser performance, a different SDK for every platform. That part is our job.

  • Unity → WebGL porting
  • Build-size & load-time work
  • 12+ distribution channels
  • Ad & IAP monetization setup
Port My Game to the Web
CrazyGames
Poki
GameDistribution
MSN Play
Yandex Games
TikTok Mini Games
9Platform Modules
12+Distribution Channels
24hBug Report Turnaround
6Titles Shipped
About Factorial Studio

Built by the People
Doing the Work.

Factorial Studio Private Limited is a registered Pakistani company headquartered in Lahore, working with game studios and app publishers internationally. We're a small, senior team — engineers, QA specialists and artists who ship, and who are now building the platform that automates the repetitive half of the job.

Lahore HQ, Global Clients

A single senior team in Pakistan serving studios across the US, UK, Europe and the Gulf — with US incorporation underway.

Structured QA, Not Ad-Hoc

Written test plans, severity-ranked reports with reproduction steps, and regression passes on every build — the same discipline we're encoding into the platform.

Engine & Platform Depth

Unity and Unreal in production, WebGL/HTML5 porting and distribution, plus iOS, Android and Steam release experience.

Factorial Studio QA Lab
9Modules Building
LHRHeadquarters
Selected Work

Games & Projects

Titles developed, co-developed, or QA-serviced by Factorial Studio — across platforms, genres, and scales.

Show More Projects
Build Once · Publish Everywhere

Your Game, On
Every Platform

We convert games to instant-play WebGL/HTML5 and distribute across the world's biggest web platforms and alternative app stores — far beyond the big two.

CrazyGames
Poki
GameDistribution
MSN Play
Yandex Games
TikTok Mini Games
Huawei AppGallery
Samsung Galaxy Store
Amazon Appstore
Xiaomi GetApps
Transsion aha Games
Aptoide

CrazyGames · Poki · YouTube Playables · Huawei · Samsung · Xiaomi · Transsion & many more

See Full Distribution Network
Idea to Income

One Pipeline.
Six Stages.

Studios usually stitch this together from five vendors and hope the handoffs hold. We run the whole line — and the last three stages are where the money actually shows up.

  • 01

    Concept

    Scope, platforms, and what "done" actually means — agreed before anyone writes code.

  • 02

    Build

    Unity or Unreal, weekly playable builds. You see it moving, not a status report.

  • 03

    Art & Polish

    Characters, environments, VFX — engine-ready, in your game's style.

  • 04

    QA

    Real devices, written repro steps, severity ranked. Bugs found before players find them.

    Core service
  • 05

    Port & Publish

    Unity → WebGL, console builds, and onto 12+ web platforms and every app store.

    Flagship service
  • 06

    Grow & Earn

    User acquisition, live events, ad and IAP monetization — measured on ROAS, not vibes.

    Core service
concept.draft
Concept map: problem, evidence, interpretation, scope
Greybox level blockout, wireframe over untextured geometry
The same buildings as greybox and as finished coloured art
OPEN 4 3 2 1 0 BUILD CLEAN
Builds shipping to Epic Games Store, the App Store and Google Play
Monetization and revenue
Muhammad Qasim — CEO & Founder
The Studio
"I've been a gamer my whole life — I'm here to help build a healthier gaming industry, one great studio at a time."

Factorial Studio was founded on a simple belief: the next generation of AA and AAA games deserves a quality partner that genuinely cares about the craft.

We take the QA and production burden off studios' shoulders — so they can focus on what matters: making games people love.

Muhammad Qasim
CEO & Founder, Factorial Studio Private Limited
Work With Us

Flexible Engagement Models

Partnership structures that adapt to your project scale, timeline, and budget — with offshore rates that deliver real savings vs US/UK agencies.

01 · Fixed Scope

Project-Based

Defined scope, defined cost. Best for one-off games, console ports, or specific QA cycles with clear deliverables.

Fixed Cost
02 · Dedicated Team

Staff Augmentation

Monthly dedicated developers, artists, or QA engineers fully integrated into your sprints. Scale up or down anytime.

Monthly Retainer
03 · Hourly T&M

Time & Materials

Pay for what you use. Ideal for evolving requirements, bug-fix sprints, or live-ops support where flexibility matters.

Hourly Billing
United KingdomUnited StatesCanada UAEQatarEurope
Common Questions

Outsourcing Simplified

Everything you need to know about partnering with Factorial Studio.

Partly. WebGL Cloud is in beta and the intelligence modules are in active build — the status shown on each module is the real one. Studio services are fully available now, and early platform access goes to clients first.

Yes, absolutely. We sign strict NDAs with all clients and employees, and your build and data stay confidential.

Yes — we test on real iOS and Android hardware rather than relying on emulators, so performance, battery, thermal and touch behaviour reflect what players actually get.

Our team includes specialized Unity and Unreal engineers and QA. We debug inside the engine, provide optimization logs, and handle source-level analysis.

Three flexible models: Project-Based (fixed cost), Staff Augmentation (monthly dedicated resources), and Hourly T&M — with offshore rates that save significantly vs US/UK agencies.

24-hour turnaround for critical bugs. We work across time zones so fresh reports are waiting at the start of your day.

Our HQ is at 306 Tariq Business Center, Lahore, Pakistan. We serve clients globally — UK, USA, Canada, UAE, Qatar, and across Europe.

Ship Faster. Guess Less.

Hire the studio today, get the platform as it ships. Start with a free QA teardown — we'll test your live build and send a real bug report, no charge.

Get in Touch

Start Your Project

Tell us about your game — we'll respond within 24 hours.

HeadquartersFactorial Studio Private Limited
306 Tariq Business Center, Lahore, Pakistan
General Inquiriescontact@factorialstudio.com
ASO & Appsaso@factorialstudio.com
Response TimeWithin 24 hours