Real quotes, not ranges

We Don't PublishA Price List

Not because we're cagey — because a number without your scope attached is meaningless. A 2D casual game and a 3D mid-core title differ by an order of magnitude. So does a QA smoke pass versus full console certification support.

What we do instead: three clear engagement models, an honest explanation of what drives cost, and a real number once we've seen your scope.

  • Offshore rates — up to 60% below an equivalent in-house team
  • No recruitment, onboarding or idle-time cost
  • Tools and engine licenses included
  • You own the code, assets and IP
engagement.log
PagePricing and engagement models
No price listScope sets the number
RatesOffshore, below in-house
IncludedTools and engine licences
fixed bidmonthlydedicated team
You own the code, assets and IP — in every model → without exception
Teams we've worked with — France · UK · USA · Germany · UAE · Saudi Arabia · Iraq · Pakistan
TapNation
Feral Interactive
Torliga Champions
Mega Cat Studios
MEICON
YoungWilliams
Turtle Juice
Eastern Leather Company
Genesis
Engagement Models

Three Ways to Work With Us

Most clients start with one and move to another as the work settles. Switching is normal, not a renegotiation.

01 · Fixed Scope

Project-Based

Defined scope, defined cost. You know the total before we start, and it doesn't move unless the scope does.

  • Milestone-based payments
  • Agreed deliverables in writing
  • Change requests priced separately and transparently
Best forOne-off games, console ports, a specific QA cycle, a website build — anything where "done" can be described up front.
02 · Most Popular

Dedicated Team

Monthly dedicated developers, artists or QA engineers, fully integrated into your sprints. Scale up or down as you need.

  • Your standups, your board, your tooling
  • Same people month to month — not a rotating pool
  • Adjust headcount with notice, no penalty
Best forOngoing development, live-ops, continuous QA — anywhere the work outlives a single project.
03 · Hourly T&M

Time & Materials

Pay for what you use. Best when requirements are still moving and locking scope early would cost you more than it saves.

  • Logged hours, itemised
  • Monthly cap if you want one
  • Stop or pause at any point
Best forBug-fix sprints, live-ops support, exploratory work, or topping up your own team during a crunch.
Straight Talk

What Actually Drives the Number

If you want to estimate before talking to us, these are the levers. They matter far more than the hourly rate.

Art Volume

On games this is usually the single biggest line — and the most underestimated. Fifty unique items with multiple states is a different project from ten.

Platform Count

Each additional platform adds build, test and certification work. Two platforms is not twice one, but it's nowhere near the same either.

Whether It Already Exists

Porting or extending something built is usually far cheaper than building new. Inheriting a badly-built codebase sometimes isn't — we'll review and tell you honestly.

How Firm the Scope Is

A locked scope prices lowest. Genuinely moving requirements are better on T&M — fixed-price with a moving scope just means everyone argues later.

Timeline Pressure

Compressing a schedule means more people in parallel, which costs more than the same work done sequentially. Sometimes worth it, often not.

Localization & Compliance

Multi-language support, console certification and store policy work are real line items that teams routinely forget to budget for.

Before You Pay Anything

Start With SomethingFree

You shouldn't have to take our word for the quality. Every one of these is genuinely free and yours to keep, whether or not you hire us.

It's also the fastest way for both sides to find out whether we're useful to you.

FAQ

Straight Answers

Why don't you list prices?

Because a published rate tells you almost nothing about what your project costs. The scope drives the number, not the rate. Two studios quoting the same hourly rate can differ 3× on the same brief.

How fast do I get a quote?

Usually within two working days of us understanding the scope. Larger projects may need a short call first.

Is there a minimum engagement?

For dedicated team work, one month. For fixed-scope projects it depends on the work — small QA passes and audits can be genuinely small.

What if my budget is smaller than the scope?

We'll tell you, and usually propose a smaller first phase that still delivers something real. We'd rather scope down than pad an estimate and disappoint you later.

Who owns what we pay for?

You do — code, art and IP, written into the contract before work starts.

How do payments work?

Milestone-based for fixed scope, monthly in advance for dedicated teams, monthly in arrears for T&M. Agreed in writing before anything begins.

Tell Us the Scope

We'll come back with a real number and a timeline — or tell you honestly if we're not the right fit.

We sign NDAs. If your budget doesn't fit the scope, we'll say so rather than pad the estimate.