Factorial StudioDevelopmentWebGL Game Development
Up to 60% less than in-house

One Team.Not Four Hires.

WebGL games run instantly in the browser — no install, no download friction. But building one properly still needs a designer, a developer, a QA tester, and someone to handle publishing and account approvals.

Hiring all of that in-house is expensive and slow. We give you the entire team for a fraction of what staffing it yourself costs.

  • Game design, mechanics and full WebGL development
  • Browser performance optimization — the part that usually breaks
  • Platform account setup on your behalf, plus submission and approval
  • Ongoing support — performance tuning, content updates, new features

Already have a mobile game? Porting it is cheaper than building new — see the free port assessment.

webgl_build.log
ServiceWebGL game development
RunsIn-browser, no install
The hard partBrowser performance tuning
Also handledPortal accounts, submission
instant playoptimisedsubmitted
One team across design, build, QA and portal approval → not four hires
Teams we've worked with — France · UK · USA · Germany · UAE · Saudi Arabia · Iraq · Pakistan
TapNation
Feral Interactive
Torliga Champions
Mega Cat Studios
MEICON
YoungWilliams
Turtle Juice
Eastern Leather Company
Genesis
The Real Cost

What In-HouseActually Costs

Most studios underestimate it — because salaries are only part of the bill.

In-House Team

  • Game designer — full-time salary + benefits
  • WebGL / Unity developer(s) — salary + benefits
  • QA tester — salary or contractor
  • Publishing & account setup — extra hire, or your own time
  • Tools & engine licenses — paid separately
  • Idle time between projects — you still pay

Factorial Studio

  • Game design — included
  • WebGL development & optimization — included
  • QA across browsers and devices — included
  • Account setup and approval handled on your behalf
  • Tools and licenses — on us
  • You only pay for the project — up to 60% lower total
A to Z

What "Full Service"Actually Means Here

Plenty of studios write the code and hand you a zip file. That's the easy half.

Why WebGL, Why Now

Removing the InstallRemoves the Biggest Barrier

Browser games remove the single largest drop-off in the funnel: the download. A player clicks a link and is in the game — no store page, no install, no permissions prompt.

For publishers looking to reach players through portals, ad networks or their own sites without app-store gatekeeping, WebGL is usually the fastest path to a live, playable product.

  • A dozen portals actively looking for content — CrazyGames, Poki, Yandex, GameSnacks and more
  • Portals send you their traffic rather than you buying it
  • Ad revenue share without app-store commission
  • A free soft-launch environment to test retention before spending on mobile UA
FAQ

Straight Answers

Build new, or port an existing game?

If you already have a mobile game, porting is almost always cheaper — the design and art already exist. See the free port assessment.

Why do WebGL builds perform so badly by default?

Browsers cap memory well below a phone, and a straight Unity export ignores that. Build size, texture compression, audio streaming and draw calls all have to be reworked — that's the actual job.

Do you handle the portal submissions?

Yes — each portal has its own SDK, build limits and review bar. We handle each; you approve once.

How does the money work on portals?

Most run an ad revenue share; some pay licensing for exclusivity. Terms vary and we'll walk you through which suit your game.

Do we own the game?

Yes — code, art and IP, contractually.

Related Services

Get a Free Cost Comparison

Send us your concept and we'll show you exactly what in-house vs. Factorial Studio would cost for your project.

We sign NDAs before you share the concept.