Factorial StudioServicesQA & Testing
Our Specialty

Game QA &
Quality Assurance

QA is our craft — not a side service. We test your game the way real players (and edge cases) will break it: live on the engine, on real devices, under stress — with detailed bug reports within 24 hours.

bug-report_#FS-0427
Severity● CRITICAL
IssueCrash on inventory · low memory
DeviceRedmi 9A · Android 10 · 2GB
Buildv1.4.2-rc3 · Unity 2022.3
crashlow-endmemory
Repro: Launch on low-RAM device → enter level 3 → open inventory while ad loads → OutOfMemoryError
50+Real Test Devices
24hBug Report Turnaround
98%Avg Test Coverage
1,420Test Cases / Title
Coverage

What We Test

Every build goes through a full battery of test disciplines — far beyond "does it launch".

Functional Testing

Every mechanic, menu & edge case verified against the design spec.

Performance & FPS

Frame-rate, load times & memory profiled across device tiers.

Crash & ANR Analysis

We hunt crashes/ANRs, capture stack traces, and pinpoint repro paths.

Low-End Devices

Real budget hardware to expose lag, stutter & memory crashes.

Thermal / Heating

We measure device heat over long sessions and flag which devices overheat.

Aggressive / Stress

Input spamming, interruptions, drops — we deliberately try to break it.

Compatibility

Across OS versions, screen sizes, aspect ratios & hardware.

Log Verification

We read engine & device logs to confirm behaviour and fixes.

Compliance / Cert

App Store, Google Play & console first-party submission checks.

Methodology

How We Test

No emulator-only guesswork. We test live, on the engine and on real hardware — the same conditions your players are in.

01

Live Unity & Unreal Testing

We test live inside the engine — and for console titles, with the devkit physically attached — watching profiler data and errors in real time.

02

Real-Device Lab

50+ real iOS & Android devices, flagship to genuine low-end. Touch, battery & thermal only trust real hardware.

03

Crash, ANR & Logs

We reproduce issues, pull full logs & stack traces, and confirm each in logs before it reaches your team.

04

Thermal & Low-End Profiling

Extended sessions track heating, throttling & battery drain; low-end devices tested separately.

05

Aggressive & Edge-Case

Input spamming, interruptions, network drops & impossible states — we test the way an exploit would.

06

Reporting & Retest

Severity, repro, screenshots, device & logs — delivered in 24 hours. We retest fixes to confirm closure.

Engines & Platforms

Where We Test

Source-level access on the major engines, coverage across every shipping platform.

Unity Unreal Engine iOS Android PC / Steam WebGL PlayStation 5 Xbox Series X|S Nintendo Switch

Want Proof? We'll Test It Free.

Send us your game. We'll play it, find real issues, and send a sample bug report — no cost, no commitment.