Factorial StudioServicesGame Development
Full-Cycle Studio

Game
Development

From a blank page to a shipped title. We build complete games on Unity & Unreal — gameplay systems, multiplayer, backend, live-ops, and cross-platform launch, backed by the QA discipline we're known for.

milestone_M4.log
Status● DELIVERED ON TIME
MilestoneM4 · Vertical Slice
EngineUnreal Engine 5.4
PlatformsPC · iOS · Android
gameplaymultiplayerUI
This sprint: Core loop playable end-to-end · Multiplayer lobby + matchmaking · 60 FPS on mid-tier → Approved for production
2Engines · Unity & Unreal
360°Concept to Live
9+Platforms Shipped
QABuilt In, Not Bolted On
Capabilities

What We Build

A complete development team under one roof — every discipline needed to take a game from idea to launch, and keep it alive after.

Full-Cycle Development

Concept, design, engineering, art, audio & deployment — weekly milestones, transparent reporting.

Gameplay Programming

Core mechanics, physics, AI, progression & systems — clean, modular, performant.

UI / UX Engineering

Menus, HUDs & flows that feel responsive across every screen and input.

Multiplayer & Networking

Real-time & async multiplayer, authoritative netcode, matchmaking — built to scale.

Backend & Live-Ops

Accounts, cloud saves, economy, remote config & analytics — the live infra modern games need.

Tools & Pipelines

Custom editor tools, content pipelines & build automation to speed up your team.

Prototyping

Rapid playable prototypes to validate the core loop before full production.

Optimization

Frame-rate, memory & load-time tuning across device tiers.

Cross-Platform

Built to ship everywhere from day one — mobile, PC, web & console.

Process

How We Build

A battle-tested framework that keeps projects on scope, on budget, and above expectations — with QA woven in from day one.

01

Discovery & Design

Vision, scope, platforms & tech stack defined — a clear design doc and roadmap first.

02

Prototype / Vertical Slice

A playable vertical slice proves the core loop is fun — de-risking full production.

03

Production Sprints

Full-team execution in agile sprints — weekly milestones & demo builds.

04

Multiplayer & Backend

Scalable servers, netcode & live infrastructure built to handle launch-day load.

05

Optimization & Polish

Performance passes, game feel & an integrated QA cycle before ship.

06

Launch & Post-Launch

Submission, day-one patch readiness & ongoing live-ops and content.

Engines & Platforms

Built On / Shipped To

Deep expertise on the major engines, delivery across every platform that matters.

UnityUnreal Engine 5C#C++iOSAndroidPC / SteamWebGLPlayStation 5Xbox Series X|SNintendo Switch

Have a Game Idea? Let's Build It.

Whether it's a fresh concept, a prototype that needs a real team, or a live title to scale — tell us your vision.