We design and build games across mobile, PC and web — hyper-casual, casual, puzzle, idle, simulation, sports and mid-core. Our in-house team covers every stage, so you're not stitching together freelancers or juggling vendors.
Built once
Console, mobile, PC and web — from one codebase








Whether you need the whole pipeline or just the part your team is short on.
Genres we work with: hyper-casual, casual, puzzle, idle/incremental, simulation, sports, and mid-core mobile.
Design, development, QA and publishing in one place. No vendor blaming another vendor when a build breaks two weeks before launch.
An experienced production team that already exists — no hiring runway before work starts.
Testing runs alongside development instead of being a panic at the end. See QA.
Updates, new content and live-ops support. Most clients stay on monthly after the build ships.
It depends entirely on scope, art volume and platforms. A 2D casual title and a 3D mid-core game differ by an order of magnitude. Send the brief and we'll give you a real number.
Small casual titles can ship in a few months; larger projects take considerably longer. We give a milestone plan up front rather than one big deadline.
Yes — code, art and IP. Written into the contract before work begins.
Often yes, after a code review. We'll tell you honestly if inheriting it costs more than rebuilding the weak parts.
Yes — see UA, ASO and Monetization.
Send us your brief and we'll come back with a scope and timeline.