Factorial StudioDevelopmentGame Development
Concept to launch

Games Built FromThe Ground Up

We design and build games across mobile, PC and web — hyper-casual, casual, puzzle, idle, simulation, sports and mid-core. Our in-house team covers every stage, so you're not stitching together freelancers or juggling vendors.

  • One team for design, engineering, art, QA and publishing
  • Weekly playable builds — not weekly status reports
  • Store setup and submission handled at launch
  • Post-launch updates, new content and live-ops
A game built by Factorial Studio Built once
PS5
Xbox
Switch
PC
iOS
Android
Web

Console, mobile, PC and web — from one codebase

Teams we've worked with — France · UK · USA · Germany · UAE · Saudi Arabia · Iraq · Pakistan
TapNation
Feral Interactive
Torliga Champions
Mega Cat Studios
MEICON
YoungWilliams
Turtle Juice
Eastern Leather Company
Genesis
What We Offer

Every Stage of Production

Whether you need the whole pipeline or just the part your team is short on.

Genres we work with: hyper-casual, casual, puzzle, idle/incremental, simulation, sports, and mid-core mobile.

Why Build With Us

The Handoffs AreWhere Projects Die

01

One Accountable Team

Design, development, QA and publishing in one place. No vendor blaming another vendor when a build breaks two weeks before launch.

02

Faster Time to Market

An experienced production team that already exists — no hiring runway before work starts.

03

QA Woven In, Not Bolted On

Testing runs alongside development instead of being a panic at the end. See QA.

04

We Still Answer After Launch

Updates, new content and live-ops support. Most clients stay on monthly after the build ships.

FAQ

Straight Answers

What does a game cost to build?

It depends entirely on scope, art volume and platforms. A 2D casual title and a 3D mid-core game differ by an order of magnitude. Send the brief and we'll give you a real number.

How long does it take?

Small casual titles can ship in a few months; larger projects take considerably longer. We give a milestone plan up front rather than one big deadline.

Do we own the game?

Yes — code, art and IP. Written into the contract before work begins.

Can you finish a game someone else started?

Often yes, after a code review. We'll tell you honestly if inheriting it costs more than rebuilding the weak parts.

Can you also market it?

Yes — see UA, ASO and Monetization.

Related Services

Have a Game Concept?

Send us your brief and we'll come back with a scope and timeline.

We sign NDAs before you share anything sensitive.