Factorial StudioMonetization
Ads · IAP · Subscriptions

Users Are Not RevenueUntil You Convert Them

Monetization is where engagement becomes income. We help you earn more without wrecking the experience — ad placement, IAP pricing, subscriptions, and the SDK plumbing that makes it all measurable.

  • Ad network integration and mediation — not one network and hope
  • IAP and subscription pricing, tested rather than guessed
  • Placement and frequency tuning that protects retention
  • Revenue KPI tracking — ARPU, ARPDAU, eCPM, LTV

The trap most teams fall into: squeezing short-term ad revenue and quietly killing retention. Both numbers have to move together or you've just borrowed from next month.

monetization.log
ServiceMonetization
AdsNetwork integration + mediation
IAPPricing tested, not guessed
TrackedARPU, ARPDAU, eCPM, LTV
mediationiapsubscriptions
Tuned to protect retention — revenue → without wrecking the experience
Teams we've worked with — France · UK · USA · Germany · UAE · Saudi Arabia · Iraq · Pakistan
TapNation
Feral Interactive
Torliga Champions
Mega Cat Studios
MEICON
YoungWilliams
Turtle Juice
Eastern Leather Company
Genesis
Our Monetization Work

Revenue Growth,Not Just Rearranged Ads

Three results from real engagements. Note that the last one moved revenue and retention — that's the standard we work to.

3.5×Monthly revenue for a freemium health app
+70%Conversion to paid, after A/B testing subscription pricing
+60%Ad revenue while improving retention, via placement and frequency work
Strategy

The Right Model DependsOn Your Genre

There is no universally best monetization model. A hypercasual puzzle game and a mid-core RPG need completely different approaches.

Game Monetization

Model chosen against genre, audience and platform — then tested rather than assumed.

  • In-game advertising and rewarded video
  • Freemium and battle-pass structures
  • Ad placement and format testing
  • Mediation across top networks with real-time analytics

App Monetization

For utility, social, productivity and media apps — where the mix matters more than any single lever.

  • Leading ad networks and custom SDK setup
  • Subscription tier design and pricing tests
  • User segmentation by behaviour and value
  • Revenue KPI tracking and forecasting
Platform Specifics

iOS and AndroidAren't the Same Business

Monetize Android

  • Android-compatible SDK stack and mediation
  • Google-compliant ad formats and policy adherence
  • Data-optimized ad monetization across geos
  • Higher ad-revenue share, lower IAP conversion — planned for

Monetize iOS

  • Privacy-focused networks post-ATT
  • App Store monetization guideline compliance
  • Higher-spend audience — IAP and subscription weighted
  • Premium UX preserved while ads still perform
FAQ

Straight Answers

Will more ads hurt my retention?

Badly placed ones will. That's the whole craft — frequency capping, placement at natural break points, and rewarded formats the player chooses. We measure retention alongside revenue, not instead of it.

Do you need code access?

For SDK integration and mediation setup, yes — under NDA. For the initial revenue review, no.

Which ad networks do you work with?

The major ones including AppLovin, Mintegral, AdMob, Unity Ads and Meta, plus mediation so they compete for each impression rather than one network setting the price.

Ads or IAP — which should we use?

Usually both, weighted by genre and geo. Ads monetize the 95%+ who never pay; IAP monetizes the few who pay a lot. Choosing only one leaves money on the table.

How fast do results show?

Mediation and placement changes can move ARPDAU within weeks. Pricing and subscription tests need longer to reach significance.

Related Services

Earn More Without Losing Users

Send us your app and we'll show you where revenue is being left on the table.

We'll flag it if the issue is retention, not monetization.