Give us a link to your live game. Our QA team plays it on real devices and sends back a written bug report — the same one our paying clients get.
No call required. No contract. If the report is useful we can talk about covering your next release — and if it isn't, keep it anyway.








Most "free audits" are a checklist with your logo pasted on top. This is the actual artifact our QA engineers write during a paid engagement — same format, same rigour, just scoped to a few hours.
Every finding is written so somebody else can reproduce it. A bug without repro steps is just a complaint, and we don't send complaints.
You don't need to send us source code, sign anything, or get on a call.
Your store listing or web build — whatever players already use. Nothing private required.
A QA engineer runs it on real hardware, hunting for the things players actually hit — not emulators.
A written PDF in your inbox. Read it, forward it to your devs, ignore us entirely if you want.
Every QA vendor claims to be thorough. Showing you three reproducible bugs in your own game settles the argument in about four minutes of your time.
A few hours of testing tells you more than any pitch deck — and tells us whether we're actually useful to you before either side commits.
No watermark, no "unlock the full version", no follow-up sequence you have to escape. If you never reply, the bugs are still fixed.
No. We test the public build — the same one your players download. Source access only matters later, if you hire us for engine-level work.
Usually a few working days. If your game is live and we can download it immediately, often sooner.
A few hours' worth — enough to cover the opening, core loop, and the paths players hit most. We'll tell you exactly what we skipped rather than implying we covered everything.
Then you get a short report saying so, and that's genuinely useful information. It happens, and we won't invent findings to look busy.
You'll get the report and one follow-up asking if it was useful. That's it. We don't run outreach sequences on people who did us the favour of replying.
Not through this offer — we only teardown builds that are already public. For pre-release work we'd sign an NDA and scope it properly as a paid engagement.
Our own QA engineers in Lahore — not a crowdsourced tester pool. The person who writes your report is the person who played your game.
One link, one email address. You'll have a real bug report before you'd have finished scheduling a discovery call.