Free · No obligation

We'll Test Your Game
And Send You the Bugs

Give us a link to your live game. Our QA team plays it on real devices and sends back a written bug report — the same one our paying clients get.

  • Numbered reproduction steps — so your devs can fix, not hunt
  • Severity ranking — blockers first, cosmetics last
  • Device, OS and build noted on every finding
  • Screenshots or clips where it helps
  • An honest note on what we didn't get to

No call required. No contract. If the report is useful we can talk about covering your next release — and if it isn't, keep it anyway.

Teams we've worked with — France · UK · USA · Germany · UAE · Saudi Arabia · Iraq · Pakistan
TapNation
Feral Interactive
Torliga Champions
Mega Cat Studios
MEICON
YoungWilliams
Turtle Juice
Eastern Leather Company
Genesis
The Deliverable

A Real Report.
Not a Sales PDF.

Most "free audits" are a checklist with your logo pasted on top. This is the actual artifact our QA engineers write during a paid engagement — same format, same rigour, just scoped to a few hours.

Every finding is written so somebody else can reproduce it. A bug without repro steps is just a complaint, and we don't send complaints.

teardown_sample.pdf
Severity● BLOCKER
IssueSprint unresponsive · timed door
Frequency3 of 3 attempts
DeviceRedmi 9A · Android 10 · 2GB
Buildv1.1.0 · Unity 2022.3
progressioninputblocker
Repro: Start chapter 1 → reach the timed corridor → hold sprint before the door closes → input drops, door shuts, progression blocked → no recovery without restarting the chapter
How It Works

Three Steps. No Meetings.

You don't need to send us source code, sign anything, or get on a call.

1 · Send the Link

Your store listing or web build — whatever players already use. Nothing private required.

2 · We Play It Properly

A QA engineer runs it on real hardware, hunting for the things players actually hit — not emulators.

3 · You Get the Report

A written PDF in your inbox. Read it, forward it to your devs, ignore us entirely if you want.

The Obvious Questions

Why Would Anyone
Do This For Free?

01

Because talking about QA is cheap

Every QA vendor claims to be thorough. Showing you three reproducible bugs in your own game settles the argument in about four minutes of your time.

02

Because it costs us less than a sales call

A few hours of testing tells you more than any pitch deck — and tells us whether we're actually useful to you before either side commits.

03

Because the report is yours regardless

No watermark, no "unlock the full version", no follow-up sequence you have to escape. If you never reply, the bugs are still fixed.

FAQ

Straight Answers

Do I have to send you my project files?

No. We test the public build — the same one your players download. Source access only matters later, if you hire us for engine-level work.

How long does it take?

Usually a few working days. If your game is live and we can download it immediately, often sooner.

How much of my game will you actually test?

A few hours' worth — enough to cover the opening, core loop, and the paths players hit most. We'll tell you exactly what we skipped rather than implying we covered everything.

What if you don't find anything?

Then you get a short report saying so, and that's genuinely useful information. It happens, and we won't invent findings to look busy.

Will I get chased by a sales team?

You'll get the report and one follow-up asking if it was useful. That's it. We don't run outreach sequences on people who did us the favour of replying.

Is my unreleased game eligible?

Not through this offer — we only teardown builds that are already public. For pre-release work we'd sign an NDA and scope it properly as a paid engagement.

Who actually does the testing?

Our own QA engineers in Lahore — not a crowdsourced tester pool. The person who writes your report is the person who played your game.

Send Us Your Game

One link, one email address. You'll have a real bug report before you'd have finished scheduling a discovery call.

We only test builds that are already public. Your link isn't shared with anyone.