Factorial StudioDevelopment
Free estimate · No obligation

One PartnerInstead of Five Hires

Every product starts with development — but building an in-house team of designers, developers, QA testers and publishing specialists is expensive, slow to assemble, and hard to keep busy between projects.

We give you the complete team instead: design, development, testing and publishing under one roof, so you launch faster and spend less.

  • No recruitment, onboarding, or idle-time salary cost
  • Up to 60% lower cost than building the same team in-house
  • We handle store account setup and get you approved — A to Z
  • Post-launch support for updates, content and live-ops
development.log
PageDevelopment services index
CoversGame, app, web, WebGL
Instead ofFive separate hires
IncludesStore setup and approval
gameappweb
Pick a discipline below — or send one brief → we will route it
Teams we've worked with — France · UK · USA · Germany · UAE · Saudi Arabia · Iraq · Pakistan
TapNation
Feral Interactive
Torliga Champions
Mega Cat Studios
MEICON
YoungWilliams
Turtle Juice
Eastern Leather Company
Genesis
What We Build

Four Things, Built Properly

Pick the one you need — each has its own page with the detail.

The Real Comparison

What an In-House TeamActually Costs

Most studios underestimate this — because the salary line is the smallest part of it.

Building In-House

  • Designer, developers, QA, publisher — four to five salaries plus benefits
  • Recruitment time and management overhead
  • Tools and engine licenses, paid separately
  • Idle time between projects — you still pay
  • Store account setup falls to you

Factorial Studio — Full Service

  • Design, development, QA and publishing — all included
  • No recruitment, no onboarding, no management overhead
  • Tools and licenses on us
  • You only pay for the project — no idle cost
  • Accounts set up and approved on your behalf

Typical total: up to 60% lower than the equivalent in-house setup.

Our Process

Five Stages, No Surprises

01

Discovery & Scoping

We understand your product, audience and platform goals — and agree what "done" means before anyone writes code.

02

Design

UI/UX and game art tailored to your brand. Direction options first, full production after.

03

Development

Clean, scalable code on the right stack for your platform. Weekly playable builds — you see it moving, not a status report.

04

QA

Real-device and real-browser testing before anything ships. Same discipline as our standalone QA service.

05

Publishing

Store setup, compliance checks and submission handled for you. See Publishing.

FAQ

Straight Answers

How do you price projects?

Three ways: fixed scope for defined projects, monthly dedicated team for ongoing work, or hourly time-and-materials where requirements are still moving.

Who owns the code and IP?

You do. That's written into the contract before work starts.

Can you take over an existing project?

Yes. We'd start with a code and architecture review so we can give you an honest assessment rather than a hopeful one — sometimes the honest answer is that parts need rebuilding.

What engines and stacks do you use?

Unity and Unreal for games; Swift, Kotlin, Flutter and React Native for apps; modern web stacks and WordPress for sites. We pick per project, not per habit.

What happens after launch?

Ongoing support for updates, new content and live-ops. Most clients continue with us on a monthly basis after the initial build.

Related Services

Get a Free Project Estimate

Tell us what you're building and we'll come back with scope, timeline and cost.

We sign NDAs. Your concept stays confidential.