Free teardown available

Quality AssuranceThat Catches It First

A great product with unresolved bugs still fails. We test your game, app, or website the way real users will experience it — catching functional bugs, UI/UX friction, and compatibility issues before they reach your audience.

  • Real devices, not emulators
  • Every bug with numbered reproduction steps
  • Severity ranked — blockers first, cosmetics last
  • Regression pass after every fix

If your game is already live, start with a free QA teardown instead — we test it and send a real bug report, no charge.

qa_report.log
ServiceQA — game, app, website
Tested onReal devices, not emulators
Every bugNumbered repro steps
After each fixRegression pass
functionaldeviceregression
Severity ranked — blockers first, cosmetics last → so devs fix, not hunt
Teams we've worked with — France · UK · USA · Germany · UAE · Saudi Arabia · Iraq · Pakistan
TapNation
Feral Interactive
Torliga Champions
Mega Cat Studios
MEICON
YoungWilliams
Turtle Juice
Eastern Leather Company
Genesis
What We Test

Four Kinds of Broken

Different products fail in different ways. We test for what actually costs you users.

Game QA

Gameplay bugs, level and progression issues, softlocks, and performance across the devices your players actually own.

App QA

Functional testing, crash and ANR detection, and device/OS compatibility across the fragmentation you can't test alone.

Website QA

Cross-browser testing, responsiveness, and the unglamorous things that silently lose revenue — broken links and dead forms.

UI/UX Review

Flagging friction points and suggesting fixes — not just logging bugs. Where users hesitate, misread, or quit.

Our Process

A Bug Without Repro Steps
Is Just a Complaint

Everything we send is written so one of your developers can reproduce it, fix it, and verify it — without messaging us back.

01

Real-Time Bug Logging

Reproduction steps, severity, frequency, device and build, plus screenshots or recordings. Logged as we find them, not batched up for a weekly report.

02

Regression Testing

After every fix. The most expensive bugs are the ones a patch quietly reintroduces — so we re-test what your patch notes claim is fixed.

03

Pre-Launch Full Sweep

A complete pass across your target devices and browsers before you ship, with an honest note on what we did and didn't cover.

04

Post-Launch Monitoring

Some issues only appear at scale — with real traffic, real network conditions, and real device variety. We keep watching after release.

Why It Matters

One Bad First Impression
Is Usually Final

Unresolved bugs cost installs, reviews, and revenue. A player who hits a crash in the first ten minutes rarely comes back — and often leaves a one-star review on the way out.

The expensive part isn't the bug. It's finding it the expensive way — after a player hits it and tells everyone else.

  • Reviews are permanent. A launch-week crash wave sits on your store page long after the fix ships.
  • Store algorithms weight recent ratings. A dip in score costs you visibility, which costs installs, which costs revenue.
  • Refunds compound. On premium titles, a progression blocker converts directly into refund requests.
  • Your team is too close to it. Developers unconsciously avoid the paths that break. Fresh testers don't.
FAQ

Straight Answers

Do you test on real devices?

Yes. We test on real iOS and Android hardware rather than relying on emulators, so performance, battery, thermal and touch behaviour reflect what players actually get.

Do you need our source code?

Usually no — we test the build the way a player would. Source access only matters for engine-level debugging, and that happens under NDA.

What's your turnaround?

24-hour turnaround on critical bugs. We work across time zones, so fresh reports are usually waiting at the start of your day.

Can you work inside our sprints?

Yes. We can run as a dedicated embedded QA team on a monthly retainer, or as a fixed-scope pass around a specific release.

Do you sign NDAs?

Always — with clients and with every team member. Unreleased builds and your data stay confidential.

What does it cost?

It depends on scope, platforms and coverage depth. Send us the build and we'll come back with a real number rather than a vague range.

Related Services

Send Us Your Build

We'll scope a QA pass and give you a turnaround time. Already live? Take the free teardown first.

Your build and data stay confidential. We sign NDAs.