A great product with unresolved bugs still fails. We test your game, app, or website the way real users will experience it — catching functional bugs, UI/UX friction, and compatibility issues before they reach your audience.
If your game is already live, start with a free QA teardown instead — we test it and send a real bug report, no charge.








Different products fail in different ways. We test for what actually costs you users.
Gameplay bugs, level and progression issues, softlocks, and performance across the devices your players actually own.
Functional testing, crash and ANR detection, and device/OS compatibility across the fragmentation you can't test alone.
Cross-browser testing, responsiveness, and the unglamorous things that silently lose revenue — broken links and dead forms.
Flagging friction points and suggesting fixes — not just logging bugs. Where users hesitate, misread, or quit.
Everything we send is written so one of your developers can reproduce it, fix it, and verify it — without messaging us back.
Reproduction steps, severity, frequency, device and build, plus screenshots or recordings. Logged as we find them, not batched up for a weekly report.
After every fix. The most expensive bugs are the ones a patch quietly reintroduces — so we re-test what your patch notes claim is fixed.
A complete pass across your target devices and browsers before you ship, with an honest note on what we did and didn't cover.
Some issues only appear at scale — with real traffic, real network conditions, and real device variety. We keep watching after release.
Unresolved bugs cost installs, reviews, and revenue. A player who hits a crash in the first ten minutes rarely comes back — and often leaves a one-star review on the way out.
The expensive part isn't the bug. It's finding it the expensive way — after a player hits it and tells everyone else.
Yes. We test on real iOS and Android hardware rather than relying on emulators, so performance, battery, thermal and touch behaviour reflect what players actually get.
Usually no — we test the build the way a player would. Source access only matters for engine-level debugging, and that happens under NDA.
24-hour turnaround on critical bugs. We work across time zones, so fresh reports are usually waiting at the start of your day.
Yes. We can run as a dedicated embedded QA team on a monthly retainer, or as a fixed-scope pass around a specific release.
Always — with clients and with every team member. Unreleased builds and your data stay confidential.
It depends on scope, platforms and coverage depth. Send us the build and we'll come back with a real number rather than a vague range.
We'll scope a QA pass and give you a turnaround time. Already live? Take the free teardown first.