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Why Nobody Finds Your Game

Store search still exists. It just stopped being a place where an unknown game gets found by accident.

By Muhammad Qasim·

There was a period when a good game could be found simply by being good. A store featured it, search surfaced it, and players arrived. That period ended, and not because games got worse.

What changed structurally

Supply exploded. Millions of titles compete for a results page that shows roughly six. The maths alone ends accidental discovery.

Paid placement moved to the top. Search ads sit above organic results on both stores. The top of the page is now bought rather than earned.

Editorial featuring narrowed. It still happens and it still works, but it favours studios the platform already has a relationship with.

Installs became expensive to buy. The paid route that replaced organic discovery got worse at the same time, for the reasons that ended hyper-casual.

Where attention actually is

What is still worth doing on the stores

ASO has not stopped working — it has stopped being enough on its own. The listing is still a conversion surface: people who arrive from a video, a link or a friend decide there. Icon, first two screenshots and the opening line of the description do most of that work. Treat it as a landing page, not a discovery channel.

The short version The store is where people decide, not where they find you. Spend accordingly.

This is what we do day to day — app store optimization at Factorial Studio.

Muhammad Qasim
Muhammad Qasim
Founder & CEO, Factorial Studio

Runs Factorial Studio in Lahore — game QA, WebGL porting, console certification and playable ads. Has shipped and tested games on Unity and Unreal for studios in eight countries.

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